libYSE#
libYSE is a cross-platform C++ sound engine for games and interactive applications. It plays audio files and procedural sources at any position in a 3D scene, mixes them through a hierarchical channel tree, and applies positioned reverb zones that the listener moves through naturally. Windows, Linux, and Android are supported.
New here? Start with What is libYSE?, then Mental model, then Hello, sound. Looking for a specific class or function? The API Reference is the full reference.
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Tutorials